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Wright Gallery to display work by eight artists in 2016-17 exhibits

Wright Gallery to exhibit eight artists’ work in 2016-17

posted August 24, 2016
Exhibits featuring work by eight accomplished artists working in a variety of media will be on display in 2016-17 at the Wright Gallery, located in the College of Architecture on the second floor of Building A in the Langford Architecture Center.
College honored outstanding alumni at October 14 ceremony

College honored outstanding alumni at Oct. 14 ceremony

posted July 26, 2016
Seven former students from the Texas A&M College of Architecture who have risen to the top of their respective fields while making significant public service contributions were honored as outstanding alumni during a Friday, Oct. 14, 2016 banquet at Traditions Club in Bryan.
Educational video game created by Viz prof-led firm debuts June 1

Viz prof-led firm debuts educational video game June 1

posted May 27, 2016
Guests at a reception learned how some of the world’s greatest art was created by playing a new educational video game, "ARTé Mecenas." The reception was hosted by Triseum, the game's developer, led by André Thomas, a visualization faculty member.
Viz prof leading NSF study to interest children in STEM fields

Viz prof heads NSF study leading youth to STEM careers

posted May 3, 2016
Earthquakes destroyed an entire village as guests gathered to witness several cataclysmic scientific simulations staged by students at Bryan’s Neal Elementary School with a help from a team of Texas A&M researchers led by Francis Quek, professor of visualization.
Viz student work displayed in Bryan at Viz-a-GoGo 23 May 4-7

Viz-a-GoGo displayed Viz student work in Bryan May 4-7

posted April 15, 2016
Viz-a-GoGo, the 23rd annual showcase of digital wizardry conjured by visualization students from the Texas A&M College of Architecture, was staged in downtown Bryan May 4-7, 2016.
Texas A&M again ranked among nation's top animation schools

Texas A&M ranked with top animation schools in nation

posted April 12, 2016
For the second consecutive year, Texas A&M was recognized as one of the nation’s top animation schools, placing third among public institutions and second in the Southwest in new lists created by Animation Career Review.
Video game design programs rising in national rankings

Video game design programs rising in national rankings

posted March 24, 2016
Texas A&M’s stature among universities offering video game design programs continued to rise in new lists published by The Princeton Review, a leading test preparation and college admission services company.
Viz students hit the road, win top honors in Feb. 5-7 KSU game jam

Viz students hit the road, win top honors in KSU game jam

posted March 2, 2016
With fun-filled video games based on healthy eating, three Texas A&M student teams swept a Kansas State University game design competition, or game jam, held Feb. 5–7 in Manhattan, Kan.
Children create STEM-related projects in NSF-funded study

Children create STEM related items in NSF funded study

posted February 18, 2016
Plastic cup robots that walk on Popsicle sticks were among numerous innovative science projects demonstrated by third- fourth- and fifth-grade student-scientists at a Jan. 14, 2016 showcase orchestrated by Francis Quek, professor of visualization at Texas A&M.
Viz profs' visor software could enhance human sight, hearing

Viz professors' visor software to enhance human sight, hearing

posted December 8, 2015
The ability to see and hear beyond the spectrum of human sensitivity could be granted to those who don a Microsoft visor equipped with new software created by Carol LaFayette and Frederick Parke, visualization faculty members at Texas A&M University.
Public helps create topographic maps of emotions on GIS Day

Public helps create topographic maps of emotions

posted November 12, 2015
As part of GIS Day at Texas A&M, the public helped artists, geographers and urban planners map some of the less tangible features of the Bryan/College Station landscape as they work to create a geospatial record of the region’s emotional topography.
Students created games in 48 hours at Oct. 23-25 Game Jam

Students created games in 48 hours at 2015 Game Jam

posted September 23, 2015
Student video game developers from universities across the nation gathered Oct. 23-25, 2015 on the Texas A&M campus for “Chillennium,” a 48-hour video game-building competition hosted by the Learning Interactive Visualization Experience Lab.
Annual college symposium showcased faculty research

College spotlighted faculty research at annual symposium

posted September 10, 2015
The Texas A&M College of Architecture’s 17th annual faculty research symposium, “Natural, Built, Virtual,” took place Oct. 19, 2015 at the Langford Architecture Center on the Texas A&M College Station campus.
Ciani's ‘Flood’ exhibit inundates Wright Gallery through Oct. 14

Ciani's ‘flood’ exhibit inundates gallery through Oct. 14

posted August 20, 2015
Artist Mary Ciani, recently retired from the Texas A&M visualization faculty, uses water imagery to emote feelings from tranquility to rage in a series of 40 increasingly inundated landscapes visualizing, in part, the consequences of global climate change.
Texas A&M ranked with top animation schools in nation

Texas A&M named among U.S.’s top animation schools

posted May 4, 2015
Within weeks of gaining prominence among the world’s best game design schools, Texas A&M was ranked as one of the nation’s best animation schools, placing third among public institutions in a 2015 analysis conducted by Animation Career Review, an online career resource for aspiring animators, game designers and digital artists.