Exhibits featuring work by eight accomplished artists working in a variety of media will be on display in 2016-17 at the Wright Gallery, located in the College of Architecture on the second floor of Building A in the Langford Architecture Center.
Seven former students from the Texas A&M College of Architecture who have risen to the top of their respective fields while making significant public service contributions were honored as outstanding alumni during a Friday, Oct. 14, 2016 banquet at Traditions Club in Bryan.
Guests at a reception learned how some of the world’s greatest art was created by playing a new educational video game, "ARTé Mecenas." The reception was hosted by Triseum, the game's developer, led by André Thomas, a visualization faculty member.
Earthquakes destroyed an entire village as guests gathered to witness several cataclysmic scientific simulations staged by students at Bryan’s Neal Elementary School with a help from a team of Texas A&M researchers led by Francis Quek, professor of visualization.
Viz-a-GoGo, the 23rd annual showcase of digital wizardry conjured by visualization students from the Texas A&M College of Architecture, was staged in downtown Bryan May 4-7, 2016.
For the second consecutive year, Texas A&M was recognized as one of the nation’s top animation schools, placing third among public institutions and second in the Southwest in new lists created by Animation Career Review.
Texas A&M’s stature among universities offering video game design programs continued to rise in new lists published by The Princeton Review, a leading test preparation and college admission services company.
With fun-filled video games based on healthy eating, three Texas A&M student teams swept a Kansas State University game design competition, or game jam, held Feb. 5–7 in Manhattan, Kan.
Plastic cup robots that walk on Popsicle sticks were among numerous innovative science projects demonstrated by third- fourth- and fifth-grade student-scientists at a Jan. 14, 2016 showcase orchestrated by Francis Quek, professor of visualization at Texas A&M.
The ability to see and hear beyond the spectrum of human sensitivity could be granted to those who don a Microsoft visor equipped with new software created by Carol LaFayette and Frederick Parke, visualization faculty members at Texas A&M University.
As part of GIS Day at Texas A&M, the public helped artists, geographers and urban planners map some of the less tangible features of the Bryan/College Station landscape as they work to create a geospatial record of the region’s emotional topography.
Student video game developers from universities across the nation gathered Oct. 23-25, 2015 on the Texas A&M campus for “Chillennium,” a 48-hour video game-building competition hosted by the Learning Interactive Visualization Experience Lab.
The Texas A&M College of Architecture’s 17th annual faculty research symposium, “Natural, Built, Virtual,” took place Oct. 19, 2015 at the Langford Architecture Center on the Texas A&M College Station campus.
Artist Mary Ciani, recently retired from the Texas A&M visualization faculty, uses water imagery to emote feelings from tranquility to rage in a series of 40 increasingly inundated landscapes visualizing, in part, the consequences of global climate change.
Within weeks of gaining prominence among the world’s best game design schools, Texas A&M was ranked as one of the nation’s best animation schools, placing third among public institutions in a 2015 analysis conducted by Animation Career Review, an online career resource for aspiring animators, game designers and digital artists.