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Viz-developed video game helps calculus undergraduates in China

Viz-developed video game helps calculus students in China

posted October 2, 2018
Variant: Limits, a video game developed in part by Texas A&M visualization students and in use throughout the U.S., is now helping Chinese undergraduates succeed in introductory calculus, one of the toughest classes to pass on a university campus.
Texas A&M architecture professor selected for elite ACCM fellowship

Architecture prof named fellow in elite healthcare group

posted September 21, 2018
For his work enhancing healthcare design standards, Kirk Hamilton, professor of architecture at Texas A&M, was elevated to fellowship in the American College of Critical Care Medicine. He is only the second architect to be inducted into this elite national society.
Viz alumna makes movie magic, crafts special effects for Pixar

Viz alumna says collaboration skills handy at Pixar

posted September 21, 2018
Pixar artist and Texas A&M former visualization student Sarah Beth Eisenger ’13, who has used her technical wizardry skills on many acclaimed Pixar films, returned to The Viz Lab to help Vizzers craft digital shorts in the Department of Visualization's Summer Industry Workshop.
Viz alum makes movie magic lighting Pixar animated films

Pixar Viz alumnus enlightens students with technical skills

posted September 21, 2018
Lighting is a secret weapon in animated movies — it’s used in every frame, yet when done well, viewers will never notice it. Pixar artist and Texas A&M former visualization student Jon Kiker has used his technical talents to create lighting for some of the studio's best films.
Students created video games in 48 hours at Chillennium 2018

Students created games in 48 hours at Chillennium 2018

posted September 14, 2018
Student video game designers created electronic games from scratch in Chillennium 2018, a giant, Texas A&M student-run game jam competition Oct. 12-14, 2018 in the university’s Memorial Student Center.
CoSci prof studies VR method to improve students’ public speaking

CoSci prof studies method to reduce presenter anxiety

posted September 12, 2018
Virtual reality devices could become a new tool to help students who struggle with public speaking anxiety, said Amir Behzadan, Texas A&M associate professor of construction science.
20th annual college research symposium set for Oct. 29

Oct. 29 symposium spotlights college, faculty research

posted September 5, 2018
The wide variety of research and creative work by faculty and doctoral students will be showcased at “Natural, Built, Virtual,” the college’s 20th annual research symposium, October 29, 2018, at Preston Geren Auditorium.
Faculty envision 3-D printing’s future, earn ‘Vision Award’

Faculty envision 3-D printing’s future, earn ‘Vision Award’

posted August 14, 2018
In the future, structures will be created onsite by 3-D printers, and the construction and manufacturing industries will have much more in common, according to a multidisciplinary Texas A&M faculty team envisioning how technology will change building.
Faculty to develop sustainable material for 3-D printed buildings

Faculty to develop 'green' 3-D printing building material

posted July 30, 2018
To prepare for a future in which structures are built with material from large-scale, 3-D printers, College of Architecture faculty are developing and testing environmentally responsible printing methods in a two-year study funded by a $500,000 X-Grant.
Viz professor researches how to improve virtual reality experience

Viz prof works to improve virtual reality experience

posted July 5, 2018
Faculty researchers at the Texas A&M Department of Visualization are investigating how virtual reality-based experiences can become more comfortable, safe and effective, said Ann McNamara, associate professor of visualization, in an article she penned for RTÉ.
Texas A&M game design program tops Texas, ranks among elite

Texas A&M video game design program among best in nation

posted July 5, 2018
Texas A&M, ranked among the top video game design school in the nation and among public universities, is the premier game design school in Texas, according to new ratings by Animation Career Review, an online career resource for aspiring artists.
Viz prof’s advocacy culminates in NASEM report supporting STEAM

National Academies champion education merging art, science

posted June 21, 2018
A recent National Academies report championing the integration of science and the arts validates a Texas A&M visualization professor's multi-year National Science Foundation-funded initiative to elevate the role of art and design in STEM fields.
Former Vizzers help create Pixar’s smash cinema hit ‘Incredibles 2’

Former Vizzers help create smash movie hit ‘Incredibles 2’

posted June 20, 2018
Twenty-five former Texas A&M visualization students, or Vizzers, were part of the Pixar Animation Studios team that returned a famous crime fighting superhero family to the big screen in “Incredibles 2,” smashing box office records and earning critical acclaim.
Texas A&M team uses robot to design, build complex structure

TAMU team uses robot to design complex structure

posted June 19, 2018
Working with an industrial scale robot and polystyrene blocks at the renowned Autodesk BUILD Space in Boston, a Texas A&M team is developing a full-scale, light-weight vault structure from interlocking and uniquely dimensioned structural modules.
CoSci prof earns grant to develop virtual reality firefighter training

CoSci prof develops firefighter training simulation software

posted June 13, 2018
Jing “Eric” Du, Texas A&M assistant professor of construction science, is creating a virtual reality emergency simulation system to train firefighters for dangerous missions with a $465,000 National Institute of Standards and Technology grant.