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Artists’ lectures, workshops eye nexus of art, science, technology

Artists melding tech, science to host workshops, lectures

posted February 12, 2018
Anna Dumitriu and Alex May, acclaimed artists fusing art, science and technology to produce captivating multimedia art, will share their innovative techniques in a series of public lectures, demonstrations and interactive workshops set for March 6 – 8.
Preservation students document Bryan’s historic Temple Freda

Preservation students model historic temple

posted February 2, 2018
Using tools like terrestrial laser scanners and drones, a team of architecture students, working with the College of Architecture’s Center for Heritage Conservation, developed detailed images and 3-D models of Bryan's historic Temple Freda.
Oscar-winning CG wizard to teach visualization as Hagler Fellow

Oscar-winning CG artist joins viz dept. as Hagler Fellow

posted December 11, 2017
Jerry Tessendorf, an Academy Award-winning professor from Clemson University who revolutionized the use of fluid simulations in computer graphics, is joining the Department of Visualization faculty in 2018 as a Hagler Institute for Advanced Study Faculty Fellow.
Students’ virtual structures viewable on mobile devices

Students’ virtual structures viewable on phones, tablets

posted December 11, 2017
Virtual high-rise buildings, visible only on tablets and phone screens, towered over a physical model of East Downtown Houston in an exhibit staged recently at the Langford Architecture Center by students in a third-year Texas A&M environmental design studio.
Play-based learning earns  NSF grant for visualization prof

Viz prof uses motion tracking to enhance kids' writing skills

posted December 8, 2017
Using motion-tracking technology, Texas A&M visualization researchers are developing and testing an enhanced play system aimed at boosting children’s’ imaginations and enriching their story-telling and writing skills.
Student-developed art history video game earns confab honor

Student-developed art history game earns confab honor

posted December 7, 2017
“ARTé Mecenas,” an instructional video game developed by Texas A&M visualization students to supplement art history courses, was recognized as one of the best “serious games” at a November educational technology conference.
Viz grad tells how Disney created 'Zootopia' city with GIS software

Viz grad tells how Disney team used GIS to create 'Zootopia'

posted November 20, 2017
In “Zootopia,” the Oscar-winning animated film where thousands of anthropomorphic animals coexist, Disney artist Brandon Jarratt, a former Texas A&M visualization student, used geographic information system software to craft the movie paradise.
Lavy, collaborators stress facility managers’ reliance on tech in  award-winning literature review

Lavy, collaborators stress tech reliance by facility managers

posted November 9, 2017
Facility managers should rely on data-driven decision making, resolved a team led by Sarel Lavy, Texas A&M associate professor of construction science, after an extensive review of technology’s relationship to facility management.
Former vizzer detailed GIS-based creation of 'Zootopia' city in GIS Day keynote address Nov. 14

Vizzer’s GIS Day keynote featured virtual city creation

posted November 8, 2017
Brandon Jarratt, a former Texas A&M visualization student, discussed creating the imaginary city of Zootopia with GIS software in a keynote address at Texas A&M GIS Day, a three-day salute to geospatial technology and its power to transform and enhance lives.
Student-led Chillennium '17 breaks Guinness World Record

Chillennium '17 breaks Guinness World Record

posted October 19, 2017
Reeling from too much Red Bull and bleary-eyed from sleep deprivation, student game designers lumbered out of the Memorial Student Center at Texas A&M University at the end of Chillennium 2017, a world record-setting, student-led game design competition.
Chillennium 17 organizers aspire to beat game jam world record

Students to make world record attempt at 48-hour game jam

posted October 11, 2017
Student video game designers will vie for a Guinness World Record as they design games from scratch in just 48 hours at Chillennium 2017, an Oct. 13-15, 2017 event hosted by the Texas A&M Department of Visualization.
19th symposium showcased faculty, Ph.D. student projects

Oct. 23 symposium spotlighted college, faculty research

posted September 14, 2017
The 19th annual College of Architecture Research Symposium, “Natural, Built, Virtual,” showcased research and creative work by college faculty and doctoral students in a daylong series of five minute sessions in the Langford Architecture Center’s Preston Geren Auditorium.
Viz professor to join National Academy of Sciences board

Viz prof tapped to join NAS program advisory board

posted September 13, 2017
André Thomas, a visualization professor, who is leading an effort to establish video games as an educational tool in universities and high schools, has been tapped to join the advisory board of the National Academy of Sciences’ Koshland Public Engagement Program.
Micro-manufacturing initiative earns NSF Convergence Award

Micro-manufacturing initiative earns NSF Convergence Award

posted September 12, 2017
To investigate the viability of micro-manufacturing in the United States, the National Science Foundation tapped Francis Quek, professor of visualization at Texas A&M, as one of 23 recipients of a $100,000 Convergence Award.
DARPA-funded study seeks to illuminate algorithmic results

Study to illuminate algorithmic results

posted July 5, 2017
Researchers at Texas A&M are working to illuminate the computational reasoning process, why algorithms reach the conclusions they do, as part of a four-year, $1.6 million project funded by the Defense Advanced Research Projects Agency (DARPA), a division of the U.S. Department of Defense that explores new technologies.