Archive View Grid View List View

viz gallery

Texas A&M game design program again ranks among globe’s elite

Texas A&M game design program among globe’s elite

posted March 30, 2017
Texas A&M’s standing as an elite video game design school is reflected in new rankings published by The Princeton Review, a leading test preparation and college admission services company.
Public exhibit to cap 36-hour digital art competiton: GigaJam

Students stage 36-hour digital art contest: GigaJam

posted March 23, 2017
Student artists match wits in a 36-hour contest to create technology-based art for GigaJam, an inaugural competition staged March 31 – April 2 by the Texas A&M student chapter of AMC SIGGRAPH, a group of computer graphic and digital interactivity enthusiasts.
College of Architecture Faculty Biennial opens at Stark Gallery

2017 Faculty Biennial runs through May 14 at Stark Gallery

posted March 20, 2017
The College of Architecture’s 22nd Biennial Faculty Art Show, featuring a wide range of artwork created by 23 members of the college faculty, will run March 21 – May 14, 2017, at the J. Wayne Stark Galleries in the Memorial Student Center.
Viz activation highlighted TAMU House at South by Southwest

Viz activation featured at SXSW Texas A&M House

posted March 7, 2017
The boundless nature of visualization studies at Texas A&M was celebrated in an interactive exhibition staged March 11–14 at South by Southwest, Austin’s giant annual convergence of festivals showcasing the interactive, film and music industries.
Vizzers help Disney, Pixar earn Oscars for animated movies

Vizzers help Disney, Pixar earn Oscars for animated films

posted March 3, 2017
One current Texas A&M visualization student and 15 Aggie Viz Lab veterans helped two major U.S. animation studios garner 2017 Oscars. This year's best animated feature was Disney Animation Studio's "Zootopia," and the best animated short film was Pixar Animation Studio's "Piper."
Viz prof-led firm, Texas A&M create $1M department chair

Viz prof-led firm, Texas A&M create $1M dept. chair

posted January 30, 2017
Triseum, a video game development company headed by André Thomas, a member of the visualization faculty and director of the department’s LIVE Lab, has partnered with Texas A&M to establish the $1 million Triseum Endowed Chair of Visualization.
New video game by Viz prof-led firm aiding calculus students

New video game by Viz prof-led firm aids calculus students

posted January 30, 2017
This semester, students in almost 50 universities are getting help with introductory calculus by playing “Variant,” a new video game developed by Triseum, a Bryan video game development company led by André Thomas, a member of the visualization faculty.
'Anonymous Women’ explores home as comfort, camouflage

Photographer eyes relationship between women and home

posted December 14, 2016
Photographer Patty Carroll explores women’s personal and cultural relationships with the home as a place of comfort and a camouflage in “Anonymous Women,” a Jan. 24 – March 16, 2017 exhibit in the College of Architecture's Wright Gallery.
Prof investigating best way to visualize data-driven decisions

Prof investigating best way to depict data-based decisions

posted December 14, 2016
Decision-making based on large, complex and often unwieldy datasets is a perplexing process that Eric Ragan, professor of visualization at Texas A&M University, is working to illuminate through visualization in a National Science Foundation-funded project.
Filmmaker blazing new digital, creative trails in virtual medium

Oculus filmmaker discussed creating virtual reality movies

posted November 22, 2016
Virtual reality movies created by Oculus Story Studio that dazzle headset-clad viewers with a 360-degree view of a filmmaker’s computer-generated world were discussed by studio supervisor Chris Horne in an F.E. Giesecke Lecture.
Esteemed former students help create college leadership minor

Esteemed former students create leadership minor

posted November 16, 2016
A group of distinguished leaders from the design and construction industry, all of them Texas A&M former students, recently designed a supplemental curriculum to help aspiring College of Architecture students become tomorrow’s industry leaders.
Exhibit by Ohio-based artist to open at Wright Gallery Oct. 24

Gallery to exhibit artist’s sculptures Oct. 24 – Dec. 15

posted October 11, 2016
Sculptures by Ohio-based artist Mark Schatz depicting people's attempts to make sense of an indifferent universe will be featured in “True Believers,” an exhibit opening Oct. 24 in the Texas A&M College of Architecture’s Wright Gallery.
Viz prof’s project to determine if storytelling aids science learning

Viz prof to learn if storytelling aids science learning

posted September 30, 2016
Researchers will learn if the storytelling prowess of fourth-grade students aids their understanding of science concepts in a National Science Foundation project led by Sharon Lynn Chu, Texas A&M assistant professor of visualization.
Students created video games  in 48 hours at Chillennium 2016

Students created video games in 48 hours at game jam

posted September 7, 2016
More than 200 students from 12 universities created video games from scratch in just 48 hours at Chillennium 2016, a game-building competition, or “game jam,” Sept. 23-25, 2016, hosted by the Texas A&M Department of Visualization.
Austin artists’ drawings to be featured in fall Wright exhibit

Multiple artists’ drawings featured in fall Wright exhibit

posted September 6, 2016
Drawings by five Austin-based artists that push the boundaries of the medium will be featured in “At the Edge,” a Sept. 13 – Oct. 12, 2016 exhibit at the Wright Gallery, located on the second floor of building A in the Texas A&M University Langford Architecture Center.